Preface Seymour
Papert ix
Introduction xiii
Chapter 1 · Learning Through Design: Review
of Theory and Research Issues 1
Research Issues Pursued in the Game Design Project 1
Review of Theory: Learning through Design 6
Review of Research: Learning of Logo Programming
and Fractions 17
Chapter 2 · Creating and Researching the Learning
Environment 30
Creating the Learning Environment: Game Design Project 30
Researching the Learning Environment 37
Chapter 3 · Project Evolution 51
Evolution of Game Ideas 52
Design Styles 70
Discussion of Project Evolution 83
Chapter 4 · Case Studies of Game Designers 88
Amy as a Game Designer 90
Sid as a Game Designer 149
Albert as a Game Designer 199
Chapter 5 · Learning Through Design: A Comparative
Evaluation 246
Results of the Comparative Evaluation 249
Discussion of Results From the Comparative Evaluation 267
Chapter 6 · Discussion of Conclusions 286
1. Making Games For Learning 288
2. Individual Styles Developing over Time 290
3. Learning Culture of the Game Design Project 293
4. Learning about "Learning through Design" 296
5. Programming as a Tool for Personal Expression
and Knowledge Reformulation 298
6. Constructing Mathematical Representations for Learning 301
7. Some Thoughts about Future Computational Learning
Environments for Young Designers 304
Coda 310
Acknowledgments 311
References 314
Author Index 325
Subject Index 331