Minds In Play

Computer Game Design as a Context
for Children's Learning

Yasmin B. Kafai

 

 

Video games more than any other media have become an essential part of contemporary children's culture. Whereas most research efforts have concentrated on discussing the effects of game playing, Minds in Play takes a close look at games as a context for learning by placing children in the roles of producers rather than consumers of games. Kafai follows a class of sixteen fourth-grade students from an inner-city public elementary school as they were programming games in Logo to teach fractions to third graders. In this context, programming became a medium for children's personal and creative expression: in the design of their games children engaged their fantasies and built relationships with other pockets of reality that went beyond traditional school approaches.

Advance Praise:

A MUST for anyone who wants to have an opinion about children using computers. A mine of ideas for teachers in search of computer projects for their students or themselves. An enrichment of the idea of constructionism.

Seymour Papert, Massachusetts Institute of Technology



Compelling. That's the one word summary of Kafai's tour de force effort in documenting the impact of a constructionist, technology-enriched, environment on the learning of young children. While there will always be those that take cheap shots, Kafai's work, in concert with that of Harel's, establishes a systematic set of studies on the significant advantage that results from having children learn through designing and implementing computational artifacts.

Elliot Soloway, University of Michigan



Instructional design has always been in the hands of teachers and textbook authors. In her Minds in Play, Yasmin Kafai shows how children designing instructional games can be a powerful vehicle for their own learning.

David Perkins, Harvard University



The children of the 90's have strong personal experiences with interactive video games; home edutainment and multimedia software is becoming just as engaging as video games. We must encourage related adventures in schools, since we know the benefits of creating connections among children's homes and school experiences. By telling compelling stories on children's development as makers of video games, Kafai is proposing constructionist adventures for learning, socializing, and cognitive development.

Idit Harel, Pixel Multimedia


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Table of Contents
Preface by Seymour Papert: Games to be Played--Games to be Made


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