1/18/95
(Penn State University)
The notion that America is at war with meaning has taken on a much greater
significance in the last few decades. This can be seen in the heated cultural
battles that have been waged in current debates over what should be taught
in schools, presented in the media, displayed in museum exhibitions, and
housed in public libraries. Beneath the so called "culture wars"
there exists serious debates and conflicts over more volatile issues involving
national identity, abortion rights, cultural differences, family values,
sexual orientation, and the meaning of public life. As important as these
struggles are in expanding the possibility for public debate and social
criticism, they have often diverted attention away from another cultural
sphere in the United States, the terrain of children's culture. Children's
culture is a sphere where entertainment, advocacy, and pleasure meet to
construct conceptions of what it means to be a child occupying a combination
of gender, racial, and class positions in society through which one defines
oneself in relation to a myriad of others.
Children's culture as an object of critical analysis opens up a space in
which children become an important dimension of social theory. While youth
culture, especially adolescence, has been, a strong component of cultural
studies, children's culture has been largely ignored, especially the world
of animated films. An examination of children's culture unsettles the notion
that the battles over knowledge, values, power, and what it means to be
a citizen are to be located exclusively in the schools or in privileged
sites of high culture; moreover, it provides a theoretical referent for
"remembering" that the individual and collective identities of
children and youth are largely shaped politically and pedagogically in
the popular visual culture of videogames, television, film, and even in
leisure sites such as malls and amusement parks. Lacking an interest in
children's culture, cultural studies and other progressive forms of social
theory not only ignore the diverse spheres in which children become acculturated,
they also surrender the responsibility to challenge increasing attempts
by corporate moguls and conservative evangelicals to reduce generations
of children to either consumers for new commercial markets or Christian
soldiers for the evolving Newt Gingrich world order.
Though it appears to be a commonplace assumption, the idea that popular
culture provides the basis for persuasive forms of learning for children
was impressed upon me with an abrupt urgency during the last few years.
As a single father of three eight year old boys, I found myself somewhat
reluctantly being introduced to the world of Hollywood animation films,
and in particular those produced by Disney. Before becoming an observer
of this form of children's culture, I accepted the largely unquestioned
assumption that animated films stimulate imagination and fantasy, reproduce
an aura of innocence and wholesome adventure, and, in general, are "good"
for kids. In other words, such films appeared to be vehicles of amusement,
a highly regarded and sought after source of fun and joy for children.
However, within a very short period of time, it became clear to me that
the relevance of such films exceeded the boundaries of entertainment. Needless
to say, the significance of animated films operates on many registers,
but one of the most persuasive is the role they play as the new "teaching
machines." I soon found that for my children, and I suspect for many
others, these films to inspire at least as much cultural authority and
legitimacy for teaching specific roles, values, and ideals than more traditional
sites of learning such as the public schools, religious institutions, and
the family. Disney films combine an ideology of enchantment and aura of
innocence in narrating stories that help children understand who they are,
what societies are about, and what it means to construct a world of play
and fantasy in an adult environment. The commanding legitimacy and cultural
authority of such films, in part, stems from their unique form of representation,
but such authority is also produced and secured within the predominance
of a broadening media apparatus equipped with dazzling technology, sound
effects, and imagery packaged as entertainment, spin off commercial products,
and "huggable" stories.
The cultural authority of this postmodern media-scape rests on its power
to usurp traditional sites of learning and its ability to expand the power
of culture through and endless stream of signifying practices, which prioritize
the pleasures of the image over the intellectual demands of critical inquiry.
Moreover, it simultaneously reduces the demands of human agency to the
ethos of a facile consumerism. This is a media apparatus in which the past
is filtered through an appeal to cultural homogeneity and historical purity
that erases complex issues, cultural differences, and social struggles.
It incessantly works to construct a commercially saturated and politically
reactionary rendering of the ideological and political contours of children's
culture. In the television and Hollywood versions of children culture,
cartoon characters become prototypes for a marketing and merchandizing
blitz, and real life dramas, whether fictionalized or not, become a vehicle
for pushing the belief that happiness is synonymous with living in the
suburbs with an intact white middle class family.
The significance of animated films as a site of learning is heightened
by the widespread recognition that schools and other public sites are increasingly
beset by a crisis of vision, purpose, and motivation. The mass media, especially
the world of Hollywood films, on the contrary, constructs a dream-like
world of security, coherence, and childhood innocence where kids find a
place to situate themselves in their emotional lives. Unlike the often
hard nosed, joyless reality of schooling, children's films provide a high
tech, visual space where adventure and pleasure meet in a fantasy world
of possibilities and a commercial sphere of consumerism and commodification.
The educational relevance of animated films became especially clear to
me as my kids experienced the vast entertainment and teaching machine embodied
by Disney. Increasingly as I watched a number of Disney films first in
the movie theater and later on in video, I became aware of how necessary
it was to move beyond treating these films as transparent entertainment
to question the diverse representations and messages that constitute Disney's
conservative view of the world.
II
I recognized that any attempt to take up Disney films critically
rubs against the grain of American popular opinion. After all, "the
happiest place on earth" has traditionally gained its popularity in
part through a self-proclaimed image of trademark innocence that has protected
it from the interrogating gaze of critics. Of course, there is more at
work here than a public relations department intent on protecting Disney's
claim to fabled goodness and uncompromising morality. There is also the
reality of a powerful economic and political empire that in 1994 made $667.7
million in filmed entertainment, $330.00 million in consumer products,
and $528.6 million from its theme parks and resorts. But Disney is more
than a corporate giant, it is also a cultural institution that fiercely
struggles to protect its mythical status as a purveyor of American innocence
and moral virtue.
Quick to mobilize its monolith of legal representatives, public relations
spokespersons, and professional cultural critics to safeguard the borders
of its "magic kingdom," Disney has aggressively prosecuted violations
of its copyright laws and has a legendary reputation for bullying authors
who use the Disney archives and refuse to allow Disney to approve their
prepublished work. For example, in its zeal to protect its image and extend
its profits, Disney has gone so far as to threaten legal action against
three South Florida day-care centers for using Disney cartoon characters
on their exterior walls. In this instance, Disney's role as an aggressive
defender of Quaylesque family values was undermined through its aggressive
endorsement of property rights. While Disney's reputation as an undisputed
moral authority on United States values has taken a beating in the last
few years, the power of the Disney's mythological status cannot be underestimated.
Disney's image of itself as an icon of American culture is consistently
reinforced through the penetration of the Disney empire into every aspect
of social life. Operating as a $22 billion empire, Disney shapes children's
experiences through a maze of representations and products found in box
office movies, home videos, theme parks, hotels, sports teams, retail stores,
classroom instructional films, CDs, television programs, and family restaurants.
Through the widespread use of public visual space, Disney inserts itself
into a network of power relations that promotes the construction of a closed
and total world of enchantment allegedly free from the dynamics of ideology,
politics, and power. At the same time, Disney goes to great lengths to
boost its civic image. Defining itself as a vehicle for education and civic
responsibility, Disney sponsors "Teacher of the Year Awards,"
provides "Doer and Dreamer" scholarships to students, and more
recently offers financial aid, internships, and educational programs to
disadvantaged urban youth through its ice skating program called "Goals."
Intent on defining itself as a purveyor of ideas rather than commodities,
Disney is aggressively developing its image as a public service industry.
For example, in what can be seen as an extraordinary venture, Disney plans
to construct in the next few years a prototype school that one of its brochures
proclaims will "serve as a model for education into the next century."
The school will be part of 5,000 acre residential development, which according
to Disney executives, will be designed after "the main streets of
small-town America and reminiscent of Norman Rockwell images."
What is interesting here is that Disney no longer simply dispenses the
fantasies through which childhood innocence and adventure are produced,
experienced, and affirmed. Disney now provides model prototypes for families,
schools, and communities. Disney's role in America's future is to be understood
through a particular construction of the past. French theorist Jean Baudrillard
provides an interesting theoretical twist on the scope and power of Disney's
influence by arguing that Disneyland is more "real" than fantasy
because it now provides the image on which America constructs itself. For
Baudrillard, Disneyland functions as a "deterrent" designed to
"rejuvenate in reverse the fiction of the real."
Disneyland is there to conceal the fact that it is the "real" country, all of "real" America, which is Disneyland (just as prisons are there to conceal the fact that it is the social in its entirety, in its banal omnipresence, which is carceral). Disneyland is presented as imaginary in order to make us believe that the rest is real, when in fact all of Los Angeles and the America surrounding it are no longer real but of the order of the hyppereal and of simulation.
At the risk of taking Baudrillard too literally, examples of the Disnification
of America abound. For instance, Houston airport models it monorail after
the one at Disneyland. Small towns throughout America appropriate a piece
of nostalgia by imitating the Victorian architecture of Disneyland's Main
Street USA. It seems that the real policy makers are not those that reside
in Washington, D.C. but in California calling themselves the Disney Imagineers.
The boundaries between entertainment, education, and commercialization
collapse through the sheer omnipotence of Disney's reach into diverse spheres
of everyday life. The scope of the Disney empire reveals both shrewd business
practices as well as a sharp eye for providing dreams and products through
forms of popular culture in which kids are willing to materially and emotionally
invest.
Popular audiences tend to reject any link between ideology and the prolific
entertainment world of Disney. And yet Disney's pretense to innocence appears
to some critics as little more than a promotional mask that covers over
its aggressive marketing techniques and influence in educating children
to the virtues of becoming active consumers. Eric Smooden, editor of Disney
Discourse, a book critical of Disney's role in American culture argues
that "Disney constructs childhood so as to make it entirely compatible
with consumerism." Even more disturbing is the widespread belief that
Disney's trademarked innocence renders it unaccountable for the diverse
ways in which it shapes the sense of reality it provides for children as
they take up specific and often sanitized notions of identity, difference,
and history in the seemingly apolitical, cultural universe of "the
Magic Kingdom." For example, Jon Wiener, argues that Disneyland's
version of Main Street America harkens back to an "image of small
towns characterized by cheerful commerce, with barbershop quartets and
ice cream sundaes and glorious parades." For Wiener this view not
only fictionalizes and trivializes the history or real Main Streets at
the turn of the century, it also represents an appropriation of the past
to legitimate a present that portrays a world "without tenements or
poverty or urban class conflict....it's a native white Protestant dream
of a world without blacks or immigrants."
III
I want to venture into the contradictory world of Disney through
an analysis of its more recent animated films. These films, all produced
since 1989, are important because they have received enormous praise from
the dominant press and have achieved block buster status. For many children
they represent their first introduction into the world of Disney. Moreover,
the financial success and popularity of these films, rivaling many adult
features, do not engender the critical analyses often rendered on adult
films. In short, popular audiences are more willing to suspend critical
judgement about such children's films. Animated fantasy and entertainment
appear to fall outside of the world of values, meaning, and knowledge often
associated with more pronounced educational forms such as documentaries,
art films, or even wide circulation adult films. Elizabeth Bell, Lynda
Haas, and Laura Sells capture this sentiment:
Disney audiences...legal institutions, film theorists, cultural critics, and popular audiences all guard the borders of Disney film as `off limits' to the critical enterprise. In the construction of Disney as a metonym for `America'--clean, decent, industrious,--`the happiest place on earth' has been inscribed in the cultural register of common sense.
Given the influence that the Disney ideology has on children, it is imperative
for parents, teachers, and other adults to understand how such films attract
the attention and shape the values of the children who view and buy them.
As a producer of children's culture, Disney should not be given an easy
pardon because it is defined as a universal citadel of fun and good cheer.
On the contrary, as a one of the primary institutions constructing childhood
culture in the United States, it warrants healthy suspicion and critical
debate. Such a debate should not be limited to the home, but should be
a central feature of the school and any other critical public sites of
learning.
In what follows, I will argue that it is important to address Disney's
animated films without either condemning Disney as an ideological reactionary
corporation deceptively promoting a conservative world view under the guise
of entertainment, or to simply celebrate Disney as the Hollywood version
of Mr. Rogers doing nothing more than providing sources of joy and happiness
to children all over the world. Disney does both. The productive side of
Disney lies in its ability to address in highly successful pedagogical
terms the needs and interests of children. Moreover, its films offer opportunities
for children to experience pleasure and to locate themselves in a world
that resonates with their desires and interests. Pleasure becomes the defining
principle of what Disney produces, and children are the serious subjects
and objects of Disney's project. Hence, rather than simply being dismissed,
Disney's animated films have to be interrogated and an important site for
the production of children's culture. At the same time, Disney's influence
and power must be situated within the broader understanding the company's
role as a corporate giant intent on spreading the conservative and commercial
values that in fact erode civil society while proclaiming to restructure
it.
The role that Disney plays in shaping individual identities and controlling
the fields of social meaning through which children negotiate the world
is far too complex to be simply set aside as a form of reactionary politics.
If educators and other cultural workers are to include the culture of children
as an important site of contestation and struggle then it becomes imperative
to analyze how Disney's animated films powerfully influence the way America's
cultural landscape is imagined. Disney's scripted view of childhood and
society needs to be engaged and challenged as "a historically specific
matter of social analysis and intervention" that addresses the meanings
its films produce, the roles they legitimate, and the narratives they construct
to define American life.
The wide distribution and popular appeal of Disney's animated films provides
diverse audiences and viewers the opportunity to challenge assumptions
that allow people to suspend judgment regarding Disney's accountability
for defining appropriate childhood entertainment. Critically analyzing
how Disney films work to construct meanings, induce pleasures, and reproduce
ideologically loaded fantasies is not meant to promote a particular exercise
in film criticism. Like any educational institution, Disney's view of the
world needs to be taken up in terms of how it narrates children's culture
and how it can be held accountable for what it does as a significant cultural
public sphere. Of course, Disney's self-proclaimed innocence, inflexibility
in dealing with social criticism, and paranoid attitude towards justifying
what it does is now legendary, and suggests all the more reason why Disney
should be both challenged and engaged critically. Moreover, as a multi-billion
dollar company, Disney's corporate and cultural influence is too enormous
and far reaching to allow it to define itself exclusively within the imaginary
discourse of innocence, civic pride, and entertainment.
IV
The question of whether Disney's animated films are good for kids has
no easy answers and resists simple analysis within the traditional and
allegedly nonideological registers of fun and entertainment. Disney's most
recent films, which include The Little Mermaid (1989), Beauty
and the Beast (1991), Aladdin (1992), and The Lion King
(1994) provide ample opportunity to address how Disney constructs a culture
of joy and innocence for children out of the intersection of entertainment,
advocacy, pleasure, and consumerism. All of these films have been high
profile releases catering to massive audiences. Moreover, their commercial
success is not limited to box office profits, which totaled over $598.8
million in 1994. Successfully connecting the rituals of consumption and
movie going, Disney's animated films provide a "marketplace of culture,"
a launching pad for an endless number of products and merchandise that
include videocassettes, sound track albums, kid clothing, furniture, stuffed
toys, and new rides at the theme parks. For example, in the video market
Little Mermaid and Beauty and the Beast have a combined sales
of over 34 million videocassettes. Moreover, Aladdin has earned
"$1 billion from box-offices income, video sales and such ancillary
baubles as Princess Jasmine dresses and Genie cookie jars." Moreover,
produced as a video interactive game, Aladdin has sold over 3 million
copies in 1993. Similar sales are expected for the video and interactive
game version of the film, "The Lion King," which grossed $253.5
million in profits as of August 24, 1994. Ranked as one of the most profitable
films every made, Jessica J. Reiff, an analyst at Oppenheimer & Company,
says "the movie will represent "$1 billion in profits for Disney
over two or three years." Similarly, characters from Disney films
such as Mickey Mouse, Snow White, Jasmine, Aladdin, and others become prototypes
for numerous toys, logos, games, and rides that fill department stores
all over the world. Disney theme parks which made over $3.4 billion in
revenues in 1993 produced a sizable portion of their profits through the
merchandising of toys based on characters from the animated films. The
"Lion King" produced a staggering $1 billion in merchandizing
profits in 1994 alone, not to mention the profits made from spinoff products
from the movie. For example, Disney has shipped over 3 million copies of
the soundtrack from the "Lion King." Disney's culture of commercialism
is big business and the toys modeled after Disney's animated films provide
goods for over 300 Disney Stores world wide. As a commentator in Newsweek
recently pointed out, "The merchandise--Mermaid dolls, Aladdin undies,
and collectibles like a sculpture of Bambi's Field Mouse--account for a
stunning 20 percent of Disney's operating income."
But Disney's attempt to turn children into consumers and construct commodification
as a defining principle of children's culture should not suggest a parallel
vulgarity in its willingness to experiment aesthetically with popular forms
of representation. Disney has shown enormous inventiveness in its attempts
to reconstruct the very grounds on which popular culture is defined and
shaped. For example, by defining popular culture as a hybridized sphere
that combines genres, forms, and often collapses the boundary between high
and low culture, Disney has pushed against the grain of aesthetic form
and cultural legitimacy. For instance, when Fantasia appeared in
the 1930 drew the wrath of music critics, who holding to an elite view
of classical music, were outraged that the musical score of the film drew
from the canon of high culture. By combining high and low culture in the
form of the animated film, Disney opened up new cultural spaces and possibilities
for artists and audiences alike. Moreover, as sites of entertainment, Disney's
films "work" because they put both children and adults in touch
with joy and adventure. They present themselves as places to experience
pleasure, even when we have to buy it.
And yet, Disney's brilliant use of aesthetic forms, musical scores, and
inviting characters can only be "read" in light of the broader
conceptions of reality and predispositions shaped by specific Disney films
within a wider system of dominant representations about gender roles, race,
and agency that are endlessly repeated in the visual worlds of television,
Hollywood film, and videocassettes.
All four of the recent films mentioned draw upon the talents of song writers
Howard Ashman and Alan Menken, whose skillful arangements provide the emotional
glue of the animation experience. The rousing calypso number, "Under
the Sea," in The Little Mermaid, and the "Be Our Guest,"
Busby Berkeley inspired musical sequence in Beauty and the Beast
are indicative of the musical talent at work in Disney's animated films.
Fantasy abounds as Disney's animated films produce a host of exotic and
stereotypical villains, heroes, and heroines. The Beast's enchanted castle
in Beauty and the Beast becomes magical as household objects are
transformed into dancing teacups, a talking teapot, and dancing silverware.
And yet tied to the magical fantasy and light hearted musical scores are
representations and themes that emulate the repetitive stereotypes that
are characteristic of Disney's view of the childhood culture. For example,
while Ursula, the large oozing, black and purple squid in The Little
Mermaid gushes with evil and irony, the heroine and mermaid, Ariel,
appears as a cross between a typical rebellious teenager and a Southern
California fashion model. Disney's representations of evil and good women
appear to have been fashioned in the editorial office of Vogue Magazine.
The wolf-like monster in Beauty and the Beast evokes a rare combination
of terror and gentleness while Scar, the suave feline masterfully embraces
a scheming sense of evil and betrayal. The array of animated objects and
animals in these films is of the highest artistic standards, but they do
not exist in some ideologically free comfort zone. Their characters are
tied to larger narratives about freedom, rites of passage, intolerance,
choices, and the brutalities of male chauvinism. These are just some of
the many themes explored in Disney's animated films. But enchantment comes
with a high price if one of its effects is to seduce its audience into
suspending critical judgment on the dominant ideological messages produced
by such films indefinitely. Even though these messages can be read through
a variety of significations shaped within different contexts of reception,
the dominant assumptions that structure these films carry enormous weight
in restricting the number of cultural meanings that can be brought to bear
on these films, especially when the intended audience is mostly children.
This should not suggests that the role of the critic in dealing with Disney's
animated films is to simply assign them a particular ideological reading.
On the contrary, the challenge of such films is to analyze the various
themes and assumptions that inform these films both within and outside
of the dominant institutional and ideological formations that attempt to
constrain how they might be taken up. This allows educators and other to
try to understand how such films can become sites of contestation, translation,
and exchange in order to be read differently. But there is more at stake
here than recognizing the plurality of readings such films might animate;
there is also the political necessity of analyzing how privileged dominant
readings of such texts construct their power-sensitive meanings to generate
particular subject positions that define for children specific notions
of agency and its possibilities in society.
Contexts mold interpretations; but political, economic, and ideological
contexts also produce the texts to be read. Focusing on films must be supplemented
with analyzing the institutional practices and social structures that work
to shape such texts. This type of analysis does not mean that cultural
workers should subscribe to a form of determinism in which cultural texts
can be assigned a singular meaning as much as it should suggest pedagogical
strategies for understanding how dominant regimes of power works to severely
limit the range of views that children might bring to reading Disney's
animated films. By making the relationship between power and knowledge
visible while simultaneously referencing what is often taken for granted,
teachers and critics can use Disney's animated films pedagogically for
students and others to read such films within, against, and outside of
the dominant codes that inform them. There is a double pedagogical movement
here. First, there is the need to read Disney's films in relation to their
articulation with other dominant texts in order to assess their similarities
in legitimating particular ideologies. Second, there is the need on the
part of cultural workers to use Disney's thematization of America and America's
thematization of Disney as a referent to both make visible and disrupt
dominant codings, but to do so in a space that invites dialogue, debate,
and alternative readings. That is, pedagogically one major challenge is
to assess how dominant significations which are repeated over time in these
films and reinforced through other popular cultural texts can be taken
up as a referent for engaging how children define themselves within such
representations. The task here is to provide readings of such films that
serve as a pedagogical referent for engaging them in the context in which
they are shaped, understood, or might be seen.
V
The construction of gender identity for girls and women represents
one of the most controversial issues in Disney's animated films. In both
The Little Mermaid and The Lion King, the female characters
are constructed within narrowly defined gender roles. All of the female
characters in these films are ultimately subordinate to males, and define
their sense of power and desire almost exclusively in terms of dominant
male narratives. For instance, modeled after a slightly anorexic Barbie
Doll, Ariel, the woman-mermaid in The Little Mermaid, at first glance
appears to be engaged in a struggle against parental control, motivated
by the desire to explore the human world and willing to take a risk in
defining the subject and object of her desires. But in the end, the struggle
to gain independence from her father, Triton, and the sense of desperate
striving that motivates her dissolves when Ariel makes a Mephistophilean
pact with the sea witch, Ursula. In this trade, Ariel gives away her voice
to gain a pair of legs so that she can pursue the handsome Prince Eric.
While children might be delighted by Ariel's teenage rebelliousness, they
are strongly positioned to believe in the end that desire, choice, and
empowerment are closely linked to catching and loving handsome men. Bonnie
Leadbeater and Gloria Lodato Wilson explore succinctly the pedagogical
message at work in the film with their comment:
The 20th-century innocent and appealing video presents a high-spirited
role for adolescent girls, but an ultimately subservient role for adult
women. Disney's "Little Mermaid" has been granted her wish to
be part of the new world of men, but she is still flipping her fins and
is not going too far. She stands to explore the world of men. She exhibits
her new-found sexual desires. But the sexual ordering of women's roles
is unchanged.
Ariel in this film becomes a metaphor for the traditional housewife-in-the-making
narrative. When the sea-witch Ursula tells Ariel that taking away her voice
is not so bad because men don't like women who talk, the message is dramatized
when the Prince attempts to bestow the kiss of true love on Ariel even
though she has never spoken to him. Within this rigidly defined narrative,
womanhood offers Ariel the reward of marrying the right man and renouncing
her former life under the sea as a telling cultural model for the universe
of female choices and decision-making in Disney's world view. The forging
of rigid gender roles in The Little Mermaid does not represent an
isolated moment in Disney's filmic universe; on the contrary, the power
that informs Disney's reproduction of negative stereotypes about women
and girls gains force, in part, through the consistent way in which similar
messages are circulated and reproduced, in varying degrees, in all of Disney's
animated films.
For example, in Aladdin the issue of agency and power is centered
primarily on the role of the young street tramp, Aladdin. Jasmine, the
Princess he falls in love with is simply an object of his immediate desire
as well as a social stepping stone. Jasmine's life is almost completely
defined by men, and, in the end, her happiness is insured by Aladdin who
finally is given permission to marry her.
Disney's gender theme becomes a bit more complicated in Beauty and the
Beast. Belle, the heroine of the film, is portrayed as an independent
woman stuck in a provincial village in eighteenth century France. Seen
as odd because she always has her nose in a book, she is pursued by Gaston,
the ultimate vain, macho male typical of Hollywood films of the 1980s.
To Belle's credit she rejects him, but in the end she gives her love to
the Beast who holds her captive in the hopes she will fall in love with
him and break the evil spell cast upon him as a young man. Belle not only
falls in love with the Beast, she "civilizes" him by instructing
him on how to eat properly, control his temper, and dance. Belle becomes
a model of etiquette and style as she turns this narcissistic, muscle-bound
tyrant into a "new" man, one who is sensitive, caring, and loving.
Some critics have labeled Belle a Disney feminist because she rejects and
vilifies Gaston, the ultimate macho man. Less obviously, Beauty and
the Beast also can be read as a rejection of hyper-masculinity and
a struggle between the macho sensibilities of Gaston and the reformed sexist,
the Beast. In this reading Belle is less the focus of the film than a prop
or "mechanism for solving the Beast's dilemma." Whatever subversive
qualities Belle personifies in the film, they seem to dissolve when focused
on humbling male vanity. In the end, Belle simply becomes another woman
whose life is valued for solving a man's problems.
The issue of female subordination returns with a vengeance in The Lion
King. All of the rulers of the kingdom are men reinforcing the assumption
that independence and leadership are tied to patriarchal entitlement and
high social standing. The dependency that the beloved lion king, Mufasa,
engenders from the women of Pride Rock is unaltered after his death when
the evil Scar assumes control of the kingdom. Lacking any sense of outrage,
independence, or resistance, the women felines hang around to do his bidding.
Given Disney's purported obsession with family values, especially as a
consuming unit, it is curious as to why there are no mothers in these films.
The mermaid has a domineering father; Jasmine's father is outwitted by
his aids; and Belle has an airhead for a father. So much for strong mothers
and resisting women.
Jack Zipes, a leading theorist on fairy tales, claims that Disney's animated
films celebrate a masculine type of power, but more importantly he believes
that they reproduce "a type of gender stereotyping...that have an
adverse effect on children in contrast to what parents think....Parents
think they're essentially harmless--and they're not harmless." Disney
films are seen by enormous numbers of children in both the United States
and abroad. As far as the issue of gender is concerned, Disney's view of
female agency and empowerment is not simply limited, it borders on being
overtly reactionary.
Racial stereotyping is another major issue that surfaces in many of the
recent Disney animated films. But the legacy of racism does not begin with
the films produced since 1989; on the contrary, there is a long history
of racism associated with Disney. This history can be traced back to denigrating
images of people of color in films such as Song of the South, released
in 1946, and The Jungle Book, which appeared in 1967. Moreover,
racist representations of native Americans as violent "redskins"
were featured in Frontierland in the 1950s. In addition, the main restaurant
in Frontierland featured the real life figure of a former slave, Aunt Jemima,
who would sign autographs for the tourists outside of her "Pancake
House." Eventually the exhibits and the native Americans running them
were eliminated by Disney executives because the "Indian" canoe
guides wanted to unionize. They were displaced by robotic dancing bears.
Complaints from civil rights groups got rid of the degrading Aunt Jemima
spectacle.
Currently, the most controversial example of racist stereotyping facing
the Disney publicity machine occurred with the release of Aladdin
in 1989, although such stereotyping reappeared in 1994 with the release
of The Lion King. Aladdin represents a particularly important example
because it was a high profile release, the winner of two academy awards,
and one of the most successful Disney films ever produced. Playing to massive
audiences of children, the film's opening song, "Arabian Nights,"
begins its depiction of Arab culture with a decidedly racist tone. The
lyrics of the offending stanza states: "Oh I come from a land-From
a faraway place-Where the caravan camels roam. Where they cut off your
ear-If they don't like your face. It's barbaric, but hey, it's home."
In this characterization, a politics of identity and place associated with
Arab culture magnifies popular stereotypes already primed by the media
through its portrayal of the Gulf War. Such racist representations are
further reproduced in a host of supporting characters who are portrayed
as grotesque, violent, and cruel. Yousef Salem, a former spokesperson for
the South Bay Islamic Association, characterized the film in the following
way:
All of the bad guys have beards and large, bulbous noses, sinister eyes
and heavy accents, and they're wielding swords constantly. Aladdin doesn't
have a big nose; he as a small nose. He doesn't have a beard or a turban.
He doesn't have an accent. What makes him nice is they've given him this
American character....I have a daughter who says she's ashamed to be call
herself an Arab, and it's because of things like this.
Jack Shaheen, a professor of broadcast journalism at Southern Illinois University of Edwardsville, along with radio personality, Casey Kasem, mobilized a public relations campaign protesting the anti-Arab themes in Aladdin. At first the Disney executives ignored the protest, but due to the rising tide of public outrage agreed to change one line of the stanza in the subsequent videocassette and world wide film release; it is worth noting that Disney did not change the lyrics on its popular CD release of Aladdin. It appears that Disney executives were not unaware of the racist implications of the lyrics when they were first proposed. Howard Ashman, who wrote the main title song submitted an alternative set of lyrics when he delivered the original verse. The alternative set of lyrics, "Where it's flat and immense- -And the heat is intense" eventually replaced the original verse, "Where they cut of your ear-If they don't like your face." Though the new lyrics appeared in the videocassette release of Aladdin, many Arab groups were disappointed because the verse "It's barbaric, but hey it's home" was not altered. More importantly, the mispronunciation of Arab names in the film, the racial coding of accents, and the use of nonsensical scrawl as a substitute for an actual written Arabic language were not removed.
Racism in Disney's animated films do not simply appear in negative imagery,
it is also reproduced through racially coded language and accents. For
example, Aladdin portrays the "bad" Arabs with thick,
foreign accents, while the Anglicized Jasmine and Aladdin speak in standard
Americanized English. A hint of the racism that informs this depiction
is provided by Peter Schneider, president of feature animation at Disney,
who points out that Aladdin was modeled after Tom Cruise. Racially coded
language is also evident in The Lion King where all of the members
of the royal family speak with posh British accents while Shenzi and Banzai,
the despicable hyena storm troopers speak through the voices of Whoopi
Goldberg and Cheech Marin in racially coded accents that take on the nuances
of the discourse of a decidedly urban, black and Latino youth. The use
of racially coded language is not new in Disney's films and can be found
in an early version of The Three Little Pigs, Song of the South,
and The Jungle Book. What is astonishing in these films is that
they produce a host of representations and codes in which children are
taught that cultural differences that do not bear the imprint of white,
middle-class ethnicity are deviant, inferior, unintelligent, and a threat
to be overcome. The racism in these films is defined by both the presence
of racist representations and the absence of complex representations of
African-Americans and other people of color. At the same time, whiteness
is universalized through the privileged representation of middle class
social relations, values, and linguistic practices. Moreover, the representational
rendering of history, progress, and Western culture bears a colonial legacy
that seems perfectly captured by Edward Said's notion of orientalism and
its dependency on new images of centrality and sanctioned narratives. Cultural
differences in Disney's recent films are expressed through a "naturalized"
racial hierarchy, one that is antithetical to an viable democratic society.
There is nothing innocent in what kids learn about race as portrayed in
the "magical world" of Disney.
Another central feature common to all of Disney's recently animated films
is the celebration of deeply anti-democratic social relations. Nature and
the animal kingdom provide the mechanism for presenting and legitimating
caste, royalty, and structural inequality as part of the natural order.
The seemingly benign presentation of celluloid dramas in which men rule,
strict discipline is imposed through social hierarchies, and leadership
is a function of one's social status suggests a yearning for a return to
a more rigidly stratified society, one modeled after the British monarchy
of the 18th and 19th centuries. Within Disney's animated films, nature
provides a metaphor where "harmony is bought at the price of domination....no
power or authority is implied except for the natural ordering mechanisms
[of nature]." For children, the messages offered in Disney's animated
films suggests that social problems such as the history of racism, the
genocide of Native Americans, the prevalence of sexism, and crisis of democracy
are simply willed through the laws of nature.
VI
Given the corporate reach, cultural influence, and political
power that Disney exercises over multiple levels of children's culture,
Disney's animated films should be neither ignored nor censored by those
who dismiss the conservative ideologies they produce and circulate. I think
there a number of issues to be taken up regarding the forging of a pedagogy
and politics responsive to Disney's shaping of children's culture. In what
follows, I want to provide in schematic form some suggestions regarding
how cultural workers, educators, and parents might critically engage Disney's
influence in shaping the "symbolic environment into which our children
are born and in which we all live out our lives."
First, it is crucial that the realm of popular culture that Disney increasingly
uses to teach values and sell goods be taken seriously as a site of learning
and contestation, especially for children. This means, at the very least,
that those cultural texts that dominate children's culture, including Disney's
animated films, should be incorporated into schools as serious objects
of social knowledge and critical analysis. This would entail a reconsideration
of what counts as really useful knowledge in public schools and would offer
a new theoretical register for addressing how popular media aimed at shaping
children's culture are implicated in a range of power/knowledge relationships.
Second, parents, community groups, educators, and other concerned individuals
must be attentive to the multiple and diverse messages in Disney films
in order to both criticize them when necessary and, more importantly, to
reclaim them for more productive ends. At the very least, we must be attentive
to the processes whereby meanings are produced in these films and how they
work to secure particular forms of authority and social relations. As stake
pedagogically is the issue of paying "close attention to the ways
in which [such films] invite (or indeed seek to prevent) particular meanings
and pleasures." In fact, Disney's films appear to assign quite unapologetically
rigid roles to women and people of color. Similarly, such films generally
produce a narrow view of family values coupled with a nostalgic and conservative
view of history that shold be challenged and transformed. Educators need
to take seriously Disney's attempt to shape collective memory, particularly
when such attempts are unabashedly defined by one of Disneyland's imagineers"
in the following terms: "What we create is a sort of `Disney realism,'
sort of Utopian in nature, where we carefully program out all the negative,
unwanted elements and program in the positive elements." Needless
to say, Disney's rendering of entertainment and spectacle, whether expressed
in Frontierland, Main Street USA, or in its endless video and film productions,
does not merely represent an edited, sanitary and nostalgic view of history,
one that is free of poverty, class differences and the urban decay. Disney's
writing of public memory also aggressively constructs a monolithic notion
of national identity that treats subordinate groups as either exotic or
irrelevant to American history while simultaneously marketing cultural
differences within "histories that corporations can live with."
Disney's version of United States history is neither innocent nor can it
be dismissed as simply entertainment.
Disney's celluloid view of children's culture strips the past, present,
and future of its diverse narratives and its multiple possibilities. But
it is precisely such a rendering that needs to be revealed as a historically
specific and politically constructed cultural "landscape of power."
Positing and revealing the ideological nature of Disney's world of children's
films opens up further opportunities for educators and cultural workers
to intervene within such texts to make them mean differently. Rustom Bharacuha
puts it well in arguing that "the consumption of...images...can be
subverted through a particular use in which we are compelled to think through
images rather than respond to them with a hallucinatory delight."
One rendering of the call to "think through images" is for educators
and cultural workers to demonstrate pedagogically and politically that
history and its rendering of national identity have to be contested and
engaged, even when images parade as innocent film entertainment for children.
The images that pervade Disney's production of children's culture along
with their claim to public memory need to be challenged and rewritten,
"moved about in different ways," and read differently as part
of the script of democratic empowerment. Issues regarding the construction
of gender, race, class, caste, and other aspects of self and collective
identity are defining principles of Disney's films for children. It is
within the drama of animated storytelling that children are often positioned
pedagogically to learn what subject positions are open to them as citizens
and what positions aren't. Hence, the struggle over children's culture
partly must be seen as the struggle over the related discourses of citizenship,
national identity, and democracy itself.
Third, if Disney's films are to be viewed as more than narratives of fantasy
and escape, as sites of reclamation and imagination, which affirm rather
than deny the long-standing relationship between entertainment and pedagogy,
cultural workers and educators need to insert the political and pedagogical
back into the discourse of entertainment. In part, this points to analyzing
how entertainment can be rendered as a subject of intellectual engagement
rather than a series of sights and sounds that wash over us. This suggests
a pedagogical approach to popular culture that engages how a politics of
the popular works to mobilize desire, stimulate imagination, and produce
forms of identification that can become objects of dialogue and critical
investigation. At one level, this necessitates addressing the utopian possibilities
in which children often find representations of their hopes and dreams.
The pedagogical value of such an approach is that it alerts cultural workers
to taking the needs, desires, languages, and experience of children seriously.
But this is not meant to merely affirm the necessity for relevance in the
curriculum as much as it means recognizing the pedagogical importance of
what kids bring with them to the classroom or any other site of learning
as crucial to decentering power in the classroom and expanding the possibility
for multiple literacies and agency as part of the learning process.
It is imperative that parents, educators and cultural workers pay attention
to how these Disney films and visual media are used and understood differently
by diverse groups of kids. Not only does this provide the opportunity for
parents and others to talk to children about popular culture, it also creates
the basis for better understanding how young people identify with these
films, what issues need to be addressed, and how such discussions would
open up a language of pleasure and criticism rather than simply foreclose
one. This suggests that we develop new ways of critically understanding
and reading electronically produced visual media. Teaching and learning
the culture of the book is no longer the staple of what it means to be
literate.
Children learn from exposure to popular cultural forms, providing a new
cultural register to what it means to be literate. Educators and cultural
workers must not only be attentive to the production of popular art forms
in the schools. On one level this suggests a cultural pedagogy rooted in
cultural practices that utilizes students' knowledge and experience through
their use of popular cultural forms. The point here is that students should
not merely analyze the representations of electronically mediated, popular
culture, they must also be able to master the skills and technology to
produce it. Put another way, students should gain experience in making
films, videos, music, and other forms of cultural production. Thus, giving
students more power over the conditions for the production of knowledge.
But a cultural pedagogy also involves the struggle for more resources for
schools and other sites of learning. Providing the conditions for students
and other to become the subject and not simply the object of pedagogical
work by asserting their role as cultural producers is crucial if students
are to become attentive to the workings of power, solidarity, and difference
as part of more comprehensive project for democratic empowerment.
Fourth, Disney's all-encompassing reach into the spheres of economics,
consumption, and culture suggest that we analyze Disney within a broad
and complex range of relations of power. Eric Smoodin argues rightly that
the American public needs to "gain a new sense of Disney's importance,
because of the manner in which his work in film and television is connected
to other projects in urban planning, ecological politics, product merchandising,
United States domestic and global policy formation, technological innovation,
and constructions of national character." This suggests undertaking
new analyses of Disney which connect rather than separate the various social
and cultural formations in which the company actively engages. Clearly,
such a dialectical practice not only provides a more theoretically accurate
understanding of the reach and influence of Disney's power, it also contributes
to forms of analysis that rupture the notion that Disney is primarily about
the pedagogy of entertainment.
Questions of ownership, control, and the possibility of public participation
in making decisions about how cultural resources are used, to what extent,
and for what effect must become a central issue in addressing the world
of Disney and other corporate conglomerates that shape cultural policy.
In part, teachers, students, and cultural workers must situate the control,
production, and distribution of such films within larger circuits of power
that allow concerned public citizens to take up Disney, Inc. as part of
a larger cultural strategy and public policy initiative. This form of analysis
would combine research about Disney that addresses how the outcome of such
academic and community-based work could produce knowledge and strategies
that address how the issue of cultural power and the shaping of children's
culture, could be taken up as a matter of public policy.
The availability, influence, and cultural power of Disney's children's
films demand that they become part of a broader political discourse regarding
who makes cultural policy. As such issues regarding how and what children
learn could be addressed through broader public debates about how cultural
and economic resources can be distributed and controlled to insure that
children are exposed to a variety of alternative narratives, stories, and
representations about themselves and the larger society. When the issue
of children's culture is shaped in the schools, it is assumed that this
is a commonplace matter of public policy and intervention, but when it
is shaped in the commercial public sphere the discourse of public intervention
gets lost in abstract appeals to the imperatives of the market and free
speech. Free speech is only as good as the democratic framework that makes
it possible to extend its benefits to a wider range of individuals, groups,
and public spheres. Treating Disney as part of a media sphere that needs
to be democratized and held accountable for the ways in which it sells
power and manufactures social identities needs to be taken up as part of
the discourse of pedagogical analysis and public policy intervention. This
type of analysis and intervention is perfectly suited for cultural studies,
which can employ an interdisciplinary approach to such an undertaking,
one that makes the popular the object of serious analysis, makes the pedagogical
a defining principle of such work, and inserts the political into the center
of its project.
This suggests that cultural workers need to readdress the varied interrelations
that define both a politics of representation and a discourse of political
economy as a new form of cultural work that rejects the material/cultural
divide. The result would be a renewed understanding of how their modalities
mutually inform each other within different contexts and across national
boundaries. This is particularly important for cultural workers to understand
how Disney films work within a broad network of production and distribution
as teaching machines within and across different public cultures and social
formations. Within this type of discourse, the messages, forms of emotional
investment, and ideologies produced by Disney can be traced through the
various circuits of power that both legitimate and insert "the culture
of the Magic Kingdom" into multiple and overlapping public spheres.
Moreover, such films need to be analyzed not only for what they say, but
also how they are used and taken up by adult audiences and groups of children
within diverse national and international contexts. That is, cultural workers
need to study these films intertextually and from a transnational perspective.
Disney does not represent a cultural monolith ignorant of different contexts;
on the contrary, it's power in part rests with its ability to address different
contexts and to be read differently by transnational formations and audiences.
Disney engenders what Inderpal Grewa and Caren Kaplan have called "scattered
hegemonies." It is precisely by addressing how these hegemonies operate
in particular spaces of power, specific localities, differentiated transnational
locations that progressives will be able to understand more fully the specific
agendas and politics at work as Disney is both constructed for and read
by different audiences.
I believe that since the power and influence of Disney is so pervasive
in American society, parents, educators and others need to find ways to
make Disney accountable for what it produces. The recent defeat of the
proposed 3000 acre theme park in Virginia suggests that Disney can be challenged
and held accountable for the so-called "Disnification" of American
culture. In this case, a coalition of notable historians, community activists,
educators, and cultural workers mobilized against the land developers supporting
the project, wrote articles against Disney's trivializing of history and
its implications for the park, and, in general, aroused public opinion
enough to generate an enormous amount of adverse criticism against the
Disney project. In this case, what was initially viewed as merely a project
for bringing a Disney version of fun and entertainment to hallowed civil
war grounds in historic Virginia was translated and popularized by oppositional
groups as a matter of cultural struggle and public policy. And Disney lost.
What the Virginia cultural civil war suggests is that while it is indisputable
that Disney provides both children and adults with the pleasure of being
entertained, Disney's public responsibility does not end there. Rather
than being viewed as a commercial public sphere innocently distributing
pleasure to young people, the Disney empire must be seen as an pedagogical
and policy making enterprise actively engaged in the cultural landscaping
of national identity and the "schooling" of the minds of young
children. This is not to suggest that there is something sinister behind
what Disney does as much as it points to the need to address the role of
fantasy, desire, and innocence in securing particular ideological interests,
legitimating specific social relations, and making a distinct claim on
the meaning of public memory. Disney needs to be held accountable not just
at the box office, but also in political and ethical terms. And if such
accountability is to be impressed upon the "magic kingdom" then
parents, cultural workers, and others will have to challenge and disrupt
both the institutional power and the images, representations, and values
offered by Disney's teaching machine. The stakes are too high to ignore
such a challenge and struggle, even if it means reading Disney's animated
films critically.